Visual Development and Cinematic Artist with professional experience contributing concept designs and 3D assets to productions at studios including Cloud Imperium Games, Ubisoft Montréal, and on Netflix’s Love, Death + Robots.
I specialise in early visual direction and cinematic execution working across concept art, previs, layout, and animation to help shape storytelling, world-building, and shot language.
Currently expanding my portfolio in previs, layout, and cinematic animation to grow toward film-focused roles and long-form storytelling pipelines.
Worked on Star Citizen and Squadron 42, contributing to the visual development of characters, costumes, hard-surface equipment and supporting design assets. This included close collaboration with art direction, narrative and character teams to develop production-ready concepts from early ideation, thumbnails and mood exploration through to final turnarounds and 3D blockouts.
Worked on Assassin’s Creed Valhalla, producing background artwork for in-game menu screens, UI support visuals, and promotional materials.
Keyframes and futuristic environment designs for a "Magic Leap" commercial campaign.
- Character designs for a Formula One driver of the future as part of McLaren's "2050 Vision" campaign.
- Environment concepts for a futuristic Formula One race track.
- Vehicle component design for a future Formula One race car
- Environment concept art for the "Love, Death and Robots", "Three Robots" short.
- Development of 3D assets to assist the 3D art team in the creation of the environments.